Thursday, January 21, 2016

The Good, The Bad, and the Never Used: Ogres

Greasus Goldtooth:
Weighing in at 272.5 Skaven Slaves and coming in with a stat line of 4 6 3 5 6 6 1 3 9, the Overtyrant of the Ogre Kingdoms is a bit of a hard sell, but we'll get to that later. He comes generically with Fear, but in addition he has two unique special rules. The first of which is Everyone Has Their Price. It means at the start of each enemy turn, before any Stupidity tests are taken, D3 enemy units within 18" of Greasus have Stupidity for the remainder of the turn. He also has Hoardmaster, which gives all friendly models within 18" including himself +1 to their combat results and automatically pass Rally tests. He's also rocking two magic items, the first being the Overtyrant's crown. This gives him a 4+ Ward Save and ITP to any unit he joins and himself.  Lastly, he's got the Sceptre of the Titans. This magical weapon makes all of his normal attacks S10 and Multiple Wounds  (D3). So before I shit all over this guy, let's look at some of his better aspects. First, he is a great line holder/breaker with his two special rules. Given how Ogres don't generate static combat res worth a damn, this can really help with that. Second, he's pretty rugged and between his 4+ Ward Save and his S10 he's probably going to be pretty kickass in combat. The bad news, this guy is stupidly expensive and has two critical weaknesses in his stat line. Movement 4 in an army that's universally Movement 6, that's a problem. Second, I1 means he's a Death and Shadow magic wet dream. And lastly, this may have since been faq'd, but I don't see him having Ogre Charge. In my opinion, he's too expensive, take a regular tyrant instead.

Skrag the Slaughterer:
The second and last Lord level special character in this particular army, this guy's you're token wizard special character. He costs 212.5 Skaven Slaves and rocks out with 6 5 3 5 6 5 3 4 9. He's also generically a Level 4 wizard on the Lore of the Great Maw, and comes with two hand generic hand weapons. He comes generically with the special rules Frenzy, Immune to Poison (Poison doesn't auto-wound, still has to roll like normal), Killing Blow, Ogre Charge (Impact Hits (1) if successful charge is made and the number of ranks they have is added to the Strength value of the hit, if the cHargett roll is 10 or higher it becomes D3 Impact Hits imstead, this is all per model in close combat by the way), and Terror. In addition he rocks out with the Cauldron of the Great Maw. This Enchanted Item works in collaboration with Gorgers, and both he and said Gorgers gain the following abilities depending on how many enemies Skrak has killed in close combat. As a side note, these effects are cumulative and they take effect immediately. 1-4 enemies gives Skrag Regeneration and the Gorgers, since they're Ambushers, do so on their next term. 5-9 enemies gives him and the Gorgers +1 Attack. 10-14 Gives he and the Gorgers Hatred. 15+, he becomes Unbreakable and the Gorgers get Regeneration. This guy is, well, he's situational. He's kinda like the Hellbron of the Ogres. If you take Gorgers, take this guy. If you play lots of Undead, Empire, or Skaven, take him. 4 attacks seems kind of crappy, but after you factor in Impact Hits, Frenzy, two hand weapons, and Killing Blow? He's doing some pretty serious damage. The problem? He's got no armor, no Ward Save, and he's more expensive then a kitted out level 4 Slaughtermaster. I think he's alright and in some cases he's even a perfect fit in the army. He's just a little flimsy to be out by his lonesome. If you do take this guy, try to take two support casters to actually cast magic while Skrag is chewing through Core units and rubbing his oversized Level 4 cock all over the Dispel phase.

Golgfag Maneater:
You know, every once in a while a special charachter from an army has such amazingly awesome fluff that you have to field him regardless. Clocking in at 130 Skaven Slaves and rocking a 6 5 4 5 5 4 4 5 8, this guy is a fucking hammer, but for reasons other then his stats. He comes generically with two hand weapons, a brace of Ogre pistols, and Light Armor. He also comes generically with Fear and Ogre Charge. Now here is where he goes from being a suped-up Bruiser to a damned nightmare. He has two unique special rules, the first of which is Easy Come, Easy Go. At the start of the battle roll a 2D6 and multiply this result by 10. That's how much magical item allotment Golgfag is allowed. Yes, he's a special charachter with access to magical items. Do I even need to explain how awesome that is? Lastly, he's got Golgfag's Maneaters, which means if he's in a unit of Maneaters then they get generically Stubborn and Vanguard and are always treated as trusted allies in an alliance. This guy is easily the best charachter in this book and he may in fact be one of the best charachters in all of warhammer. One of the biggest issues with special charachters is how dependant they are upon the situation. Sure, Teclis, Mazdamundi, and Manfred are awesome casters, but against Dwarves or anti-magic builds they fall apart. Kroq-Gar, Karl Franz, and Gorbad are dick-kickers, but against gun line builds they die too early. With Golgfag you never really need to worry about that. Plus math says you're going to usually be packing as much gear as a Dwarf Thane, so that's just fantastic. He is damn near double the cost of a Bruiser, but if you have the points and you like Maneaters, then I'd invest in him. Great charachter with great fluff from an era where Dogs of War was still a thing, I love him.

Bragg the Gutsman:
The last and arguably the worst special character in the Ogre book, Bragg is a bit of a disappointment. Coming in at 105 Skaven Slaves and coming in with a stat line of 6 5 3 5(6) 5 4 3 4 8 this guy's a bit of a disappointnent. He comes generically with Fear, Ogre Charge, Light Armor, and his only special item/rule, the Great Gouger. It's a two handed weapon that gives him Heroic Killing Blow in a challenge and if he kills his opponent in a challenge, all enemies in base combat with him suffer from Disruption for the remainder of the turn. Remember Chakax, the Lizardmen uber-Temple Guard Special Character I reviewed before? Yeah, this guy can't even hold Chaky's jock. First off, any dedicated combat charachter is going to make mincemeat out of Bragg in a challenge. My Bretonnian Lord laughs at this guy. Especially with his only defense being light armor and his Initiative being so low. However, this guy's model is kickass, so I'd use it as a Bruiser model instead of just being a lame ass special character.


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